VR rehab eased knee pain and steadied balance, but walking speed did not budge
Virtual and augmented reality rehab programmes improved balance and reduced pain in people with knee joint pain in pooled trials, with the pain benefit concentrated in osteoarthritis patients rather than those recovering from knee replacement. Knee range of motion and walking speed did not change.
Compiled by FitTools from the study cited below
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Added to Pulse 14 October 2026
- Study design
- Meta-analysis
- Evidence
- preliminary
- Published
- 14 October 2026
Key takeaway
What it shows: Encouraging but not definitive: results pooled from eight trials covering 194 men and 279 women, and the pain benefit held for osteoarthritis but not for knee replacement patients. The programmes varied in what counted as digital rehab, so the average blends quite different interventions.
Study details
- Design
- Meta-analysis
- Authors
- Guo L, Li S, Xie S, Bian L, Shaharudin S
- Journal
- Sci Rep
- Published
- 2024
- Added to Pulse
- 14 October 2026
Why it matters
Knee pain, whether from osteoarthritis or after knee replacement surgery, usually calls for months of rehabilitation exercises, and sticking with them is notoriously difficult. Digital healthcare systems built on virtual and augmented reality promise to make rehab more engaging and easier to deliver, potentially at home. Before clinics and patients invest in headsets and software, though, the fair question is whether these systems actually move the outcomes that matter: pain, balance, joint range of motion and walking ability. This review set out to pool the evidence and answer that directly.
What they did
The authors searched Scopus, PubMed, Web of Science and EBSCO for studies published between January 2003 and September 2023 testing digital healthcare interventions in people diagnosed with knee joint pain. Eight papers met the inclusion criteria, together involving 194 men and 279 women. Results were pooled as standardised differences between groups, and the pain analysis was split into subgroups for people with knee osteoarthritis and people recovering from total knee arthroplasty, the surgical replacement of the knee.
What they found
Digital rehab significantly improved balance and reduced pain overall. The pain benefit was not evenly spread: osteoarthritis patients showed a large improvement, while the effect in knee replacement patients was smaller and not statistically significant. Two outcomes did not move at all: knee joint range of motion showed no effect whatsoever, and walking velocity was essentially unchanged. In short, the technology helped how patients felt and balanced, but not how far their knees bent or how fast they walked.
Where it fits
This pooled analysis supports the growing use of virtual and augmented reality in musculoskeletal rehab, while drawing a sharper boundary around what it achieves. The split between osteoarthritis and post-surgical patients suggests the technology's value depends heavily on who is using it and why. With only eight studies and varied interventions pooled together, the findings are a promising signal rather than a settled verdict, and head-to-head comparisons against well-delivered conventional rehab remain the key open question.
What it means for you
If knee osteoarthritis pain is part of your life, this is a reason to take digitally delivered rehab seriously as an option worth discussing, since both pain and balance improved in the pooled trials. If your main goals are a stiffer knee bending further or walking faster, these systems showed nothing on either front. And if you are recovering from a knee replacement, the evidence here for extra pain relief specifically is weak, so expectations should stay modest.
The source
The impact of digital healthcare systems on pain and body function in patients with knee joint pain: a systematic review and meta-analysis. Sci Rep 2024
DOI: 10.1038/s41598-024-53853-z
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